| The Sinking of the Persephone | |
| Main Page Persephone Instructions FAQ ConCarolinas |
LARP Rules and InstructionsBadgePlease wear your badge as an indicator that you are actively playing the LARP, and expect others to do the same. A player not wearing his/her badge should be considered "off-line". CombatAttack roll: Attack + weapon/attack modifiers (if any) + 1D6 Attack vs. AttackThe higher Attack roll wins. The loser loses hit points equal to the difference between the two rolls. Nothing happens in the event of a tie. Attack vs. EvadeIf Evade roll is higher than the Attack roll, no damage is done, and the
defender may disengage. If there are multiple attackers, the defender may only
disengage if the Evade roll was higher than all the Attack rolls. Die RollsRoll 6 sided die. If the roll is a '6', reroll and add the result to your total. If the reroll is a 6, reroll again, etc. HealthYou health is measured in Hit Points, which are represented by small round
stickers on the back of your badge. One should be removed for every point of
damage you receive. Loss of all your hit points results in unconsciousness.
If you are knocked unconscious, see a Game Master for help. Items Some items have special attributes; these are listed on the back
of the item cards. LARP CentralLARP Central is the dedicated location where LARP staff will be on hand to assist
you. The location for ConCarolinas is Game Room 3 (Tarheel). The LARP Central will
tenatively be open according to the following schedule: LARP HoursThe LARP is always on, though constant play is not expected from any player. Please remember that not everyone at the Con is involved in the LARP. Do not LARP during panels or other Con events that may prove disruptive to others. There is a mail file located in LARP Central. Be sure to check your mail periodically. Messages may be left for other players. Messages may be sent anonymously; and replies to anonymous messages can be delivered. ResourcesRoutine items may be obtainable based on your Resources stat. Assume that food, clothing, and basic necessities are available to you. For any other items, consult a GameMaster. For reference, monetary values in 1886 are roughly 1/20th what they are today. |